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THE CHANGELOG

Script updates.

The latest features, fixes, and refinements across FeatureZens. Choose your script to see what’s changed.

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Release notes
DynastyV4

Dynasty V4 — Patch Notes

V4 introduces a new AI Defense System, refines Button Tempo and Quickstop handling, and expands AI Recorder with separate standing and fading haptics.

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MUST READ — Record your shot first

Before using V4, open the mod menu, go to AI Recorder, and record your standing shot first. Record your fade separately before using fade-based shooting features.

Do not skip this setup: Auto Green, Button Tempo, and haptic shot cues need their corresponding recorded timings to work. Timings stay Not set until you record. Movement and defense mods do not require shot recordings.

New in V4

  • NEW — AI Defense System: Choose Off, Guard / Dribbler, or Slasher / Big.
  • Guard / Dribbler: Sharper side-to-side response for lateral movement.
  • Slasher / Big: More controlled lateral movement with stronger hands-up input when you hold the right stick up.
  • NEW — Separate haptic fade timing: AI Haptic Shots now supports standing shots and fades independently.
  • UPDATED — AI Recorder: Handles your Auto Green, fade, haptic shot, haptic fade, and tempo timings from your recordings.

Shooting & controls

  • Minor AI Button Tempo refinements aimed at more consistent shooting. Larger changes are planned for V5.
  • Updated R2 / RT + Square / X handling to address unwanted movement before tempo shots.
  • Refined Quickstop interactions with Button Tempo, including L2 / LT Quickstop.
  • Standing and fading haptic cues use their own saved timing throughout the shot.

Defense & gameplay

  • Both defensive profiles activate only while holding L2 / LT + R2 / RT.
  • Shooting, finishing, passing, and active dribble moves take priority over defense.
  • You remain in control of positioning and tracking; the profiles do not automatically detect opponents or drives.

Zen & setup

  • AI Recorder now has its own category directly above Auto Green.
  • Added a dedicated Timings category to review and adjust your shooting timings.
  • Standing and fade recordings remain separate, with timing settings saved for each build.
View Dynasty
Release notes
Dynastyv3

Dynasty V3 — Patch Notes

V3 adds Rhythm / Button Auto Green modes, improves Button Tempo and recording accuracy, updates defense and finishing input handling, and personalizes your Zen display.

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New in V3

  • NEW — AI Auto Green System: Choose Off / Rhythm / Button for rhythm-shot or button-shot playback using your saved timing. Regular jumpers and fades keep separate recordings.
  • NEW — Personalized Zen Banner: Your Zen home screen now displays your username - featurezens.com.
  • NEW — Versioned Installation Status: Programming and completion messages now show Dynasty V3 or Legacy V3, so you can see which version you are installing.

Shooting & controls

  • AI Button Tempo stays simple: Off / On. Auto Green has its own separate shooting-style setting.
  • Improved AI Button Tempo handling with R2 / RT, including the stationary sprint-shot input that could trigger a step-back.
  • Quick and repeated Square / X presses now take priority over the previous Button Tempo release. The configured Tempo MS still controls the release flick; the Meter Dunk activation delay does not apply to Button Tempo.
  • Corrected Shot Recorder frame counting so Button Auto Green playback uses the recorded hold duration more accurately. Regular jumper and fade timings remain separate.
  • Rhythm-only No-Dip is disabled when Auto Green is set to Button or Off.

Defense & finishing

  • AI Defense now uses a non-sprint stance while holding L2 / LT + R2 / RT, and yields to active shooting, Quick Stop, dribble automation, and passing.
  • Removed AI Defense's right-stick amplification to avoid changing the player's stick input.
  • Added native dunk input protection to prevent automation from overwriting native right-stick dunk gestures. Native R2 / RT + Square / X is protected when AI Button Tempo is off.
  • Meter Dunk now follows release of the selected activation button instead of ending on the previous fixed 1.8-second timer. A safety timeout remains; this does not slow the game's meter or guarantee a green dunk.

Zen & setup

  • Cleaner installed-slot labels without the extra Update badges. Safe slot selection remains unchanged.
  • Smoother estimated programming progress between device updates. 100% is reserved for confirmed completion.
  • Existing saved settings and recordings migrate to the updated shooting-mode format.
View Dynasty
Release notes
Legacyv3

Legacy V3 — Patch Notes

V3 adds Rhythm / Button Auto Green modes, improves Button Tempo and recording accuracy, updates defense and finishing input handling, and personalizes your Zen display.

Read full release notesHide release notes

New in V3

  • NEW — AI Auto Green System: Choose Off / Rhythm / Button for rhythm-shot or button-shot playback using your saved timing. Regular jumpers and fades keep separate recordings.
  • NEW — Personalized Zen Banner: Your Zen home screen now displays your username - featurezens.com.
  • NEW — Versioned Installation Status: Programming and completion messages now show Dynasty V3 or Legacy V3, so you can see which version you are installing.

Shooting & controls

  • AI Button Tempo stays simple: Off / On. Auto Green has its own separate shooting-style setting.
  • Improved AI Button Tempo handling with R2 / RT, including the stationary sprint-shot input that could trigger a step-back.
  • Quick and repeated Square / X presses now take priority over the previous Button Tempo release. The configured Tempo MS still controls the release flick; the Meter Dunk activation delay does not apply to Button Tempo.
  • Corrected Shot Recorder frame counting so Button Auto Green playback uses the recorded hold duration more accurately. Regular jumper and fade timings remain separate.
  • Rhythm-only No-Dip is disabled when Auto Green is set to Button or Off.

Defense & finishing

  • AI Defense now uses a non-sprint stance while holding L2 / LT + R2 / RT, and yields to active shooting, Quick Stop, dribble automation, and passing.
  • Removed AI Defense's right-stick amplification to avoid changing the player's stick input.
  • Added native dunk input protection to prevent automation from overwriting native right-stick dunk gestures. Native R2 / RT + Square / X is protected when AI Button Tempo is off.
  • Meter Dunk now follows release of the selected activation button instead of ending on the previous fixed 1.8-second timer. A safety timeout remains; this does not slow the game's meter or guarantee a green dunk.

Zen & setup

  • Cleaner installed-slot labels without the extra Update badges. Safe slot selection remains unchanged.
  • Smoother estimated programming progress between device updates. 100% is reserved for confirmed completion.
  • Existing saved settings and recordings migrate to the updated shooting-mode format.
View Legacy
Release notes
Dynastyv2

Dynasty V2 — Patch Notes

V2 adds the AI Shot Recorder, separate native fade recording, restored dribble combos, and a smoother, more reliable shooting and gameplay engine.

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New in V2

  • NEW — AI Shot Recorder: Hold Square / X for a real jumper and V2 records the exact release timing for you.
  • NEW — Separate fade recording: Hold R2 / RT + Square / X to record fade timing independently. Recorded fades now stay native to 2K, without a forced step-back.
  • NEW — Reliable icon passing: Hold R1 / RB + Square / X to make the Square / X icon pass. Icon passing now takes priority over Button Tempo, Quick Stop, Turbo Fades, Meter Dunk, and shot remaps, so the pass is not turned into a shot or another action.
  • NEW — Auto Green menu: Turning Auto Green OFF now hides Auto Green Timing, Auto Green Fades, Auto Green No-Dip, and AI Shot Recorder. Turn Auto Green ON to reveal and use them.
  • NEW — Button Tempo menu: Turning AI Button Tempo OFF now hides the Square / X remap option. Turn it ON when you want to choose a remapped shot button.
  • NEW — Safer No-Dip setup: Auto Green No-Dip now starts OFF, even after using the AI generator, so it only runs when you manually enable it.

Shooting and controls

  • Auto Green now uses the exact saved millisecond value consistently instead of changing between shots.
  • Normal and fade timing begin as NOT SET until they are recorded, preventing the wrong default timing from affecting a jumper.
  • AI Button Tempo now works with the Shot Recorder and uses Tempo MS for the post-release stick flick.
  • Auto Green Fades were rebuilt to separate fade timing from normal jumpers and remove the step-back-before-fade bug.
  • No Dip keeps its own faster timing path and remains available on L2 / LT + R3 / RS.
  • Square remaps preserve native passing and defensive steals, while the opposite stick click remains available for Auto Green.

Gameplay improvements

  • Defense AI and Auto Green Fades now work together without Defense AI taking over the shot's right-stick timing.
  • Restored and improved the Dynasty-style dribble combos without letting them interfere with shooting.
  • Improved Infinite Stamina and isolated its movement handling so it cannot rewrite recorded shots.
  • Quick Stop now works with Defense Assist, while unsafe R2 / RT + Square / X Quick Stop conflicts are blocked when Turbo Fades is enabled.
  • Turbo Fades now work with Button Tempo without triggering dribbles.
  • Preserved Meter Dunk behavior and removed the fake-pass and repeated-input bugs.
  • Added input ownership protection between shooting, dribbles, stamina, defense, Quick Stop, and finishing mods.

Menu and reliability

  • Settings now save reliably when switching scripts, builds, game modes, or menu categories.
  • Build changes and setting saves run smoothly without freezing the OLED stars or delaying gameplay inputs.
  • Stabilized OLED colors and animations to remove flashing, stuttering, and lighting glitches.
  • Finishing Utility options no longer overwrite Auto Green timing. AI Overclock remains visible for compatibility but has no gameplay effect.
  • Gameplay controls stay blocked while the mod menu is open, then resume cleanly when it closes.
View Dynasty
Release notes
Legacyv2

Legacy V2 — Patch Notes

V2 adds the AI Shot Recorder, separate native fade recording, restored dribble combos, and a smoother, more reliable shooting and gameplay engine.

Read full release notesHide release notes

New in V2

  • NEW — AI Shot Recorder: Hold Square / X for a real jumper and V2 records the exact release timing for you.
  • NEW — Separate fade recording: Hold R2 / RT + Square / X to record fade timing independently. Recorded fades now stay native to 2K, without a forced step-back.
  • NEW — Reliable icon passing: Hold R1 / RB + Square / X to make the Square / X icon pass. Icon passing now takes priority over Button Tempo, Quick Stop, Turbo Fades, Meter Dunk, and shot remaps, so the pass is not turned into a shot or another action.
  • NEW — Auto Green menu: Turning Auto Green OFF now hides Auto Green Timing, Auto Green Fades, Auto Green No-Dip, and AI Shot Recorder. Turn Auto Green ON to reveal and use them.
  • NEW — Button Tempo menu: Turning AI Button Tempo OFF now hides the Square / X remap option. Turn it ON when you want to choose a remapped shot button.
  • NEW — Safer No-Dip setup: Auto Green No-Dip now starts OFF, even after using the AI generator, so it only runs when you manually enable it.

Shooting and controls

  • Auto Green now uses the exact saved millisecond value consistently instead of changing between shots.
  • Normal and fade timing begin as NOT SET until they are recorded, preventing the wrong default timing from affecting a jumper.
  • AI Button Tempo now works with the Shot Recorder and uses Tempo MS for the post-release stick flick.
  • Auto Green Fades were rebuilt to separate fade timing from normal jumpers and remove the step-back-before-fade bug.
  • No Dip keeps its own faster timing path and remains available on L2 / LT + R3 / RS.
  • Square remaps preserve native passing and defensive steals, while the opposite stick click remains available for Auto Green.

Gameplay improvements

  • Defense AI and Auto Green Fades now work together without Defense AI taking over the shot's right-stick timing.
  • Restored and improved the Dynasty-style dribble combos without letting them interfere with shooting.
  • Improved Infinite Stamina and isolated its movement handling so it cannot rewrite recorded shots.
  • Quick Stop now works with Defense Assist, while unsafe R2 / RT + Square / X Quick Stop conflicts are blocked when Turbo Fades is enabled.
  • Turbo Fades now work with Button Tempo without triggering dribbles.
  • Preserved Meter Dunk behavior and removed the fake-pass and repeated-input bugs.
  • Added input ownership protection between shooting, dribbles, stamina, defense, Quick Stop, and finishing mods.

Menu and reliability

  • Settings now save reliably when switching scripts, builds, game modes, or menu categories.
  • Build changes and setting saves run smoothly without freezing the OLED stars or delaying gameplay inputs.
  • Stabilized OLED colors and animations to remove flashing, stuttering, and lighting glitches.
  • Finishing Utility options no longer overwrite Auto Green timing. AI Overclock remains visible for compatibility but has no gameplay effect.
  • Gameplay controls stay blocked while the mod menu is open, then resume cleanly when it closes.
View Legacy

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